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(1 edit) (+1)

Oh this is my kind of stuff.

This is fantastic! Seriously! The amtosphere, the tone, the way the game puts you in this experiencie and the powerlessness you feel. You've really done something fantastic here.

The gripes -which are really small because i actually really liked this, seriously- are as follows.

The "send command" system is kind of weird, specially with the repeating commands, the "energy bar" and having missing commands too. It feels strange, because even if you are supposed to be out of control, seeing the engines go critical not being able to say anything is strange. Though it does add to the out-of-controlness so i'll not be too harsh with that, hahahah

Also the ending feels really abrupt. Specially with the music still going on, i stayed there for some seconds expecting something to happen.

Couldn't get to any other ending apart from dying, but man i did try, hahahaha.

Love small experiences like this. It actually surprised me completely considering your last project i tried (from the other gmtk) was all about mechanics and game feel- hah!

Thank you so much, I really appreciate the detailed feedback! I'm glad you like the tone and feel of it!

As for your (completely valid) gripes, I ran out of time to make the command system work as I wanted it to. I tried for a while to make it so there would be no repeating commands, giving you a broader range of actions, but I was so brain fried and close to the deadline by that point that I just had to leave it as is. And I was going to also add events of the crew member fixing things up (to the best of their ability), but again ran out of time before I could do that. All entirely on me for poor planning, and not typing fast enough. :P

As for the ending, I admit that was a very broken and last-minute addition. The screen fades way faster than I expected, the music was supposed to fade out, and there was supposed to at least be text coming up that said "Connection Lost". That'd definitely be a post-jam-fix dealio, and I'm sorry for the state it's in now.

But I genuinely really love trying to establish atmosphere and tell stories, even if that wasn't at all what I did last year. So I'm glad you liked the game, and thank you for trying it! :D