i didn't understand the goal of the game - should i kill all of the shapes to move forward or should i go somethere specificly or maybe even something else?
it was confusing (not in a good way) to move in this spase as there was a dead end and you think you should move somewhere else but instead you should do something (?) to make it dissapear somehow..
and i didn't like that the authors comments apperd in some spots as you can easily miss them while runnung
what i'm trying to say is that there're have to be at least some clear rules for player to understand the chaotic part of your game. there have to be a comprehansive base amid this uncontrollability for player to be able to emerge with your game otherwise it's not that fun
this year's theme of the jam is really hard to make so don't be upset and good luck next time!)