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(+1)

I also had issues with the web version. None of those were present in the linux version though. :) Your game idea (though in a completely different genre) is similar to mine, i.e. controlling the level around the player instead of the player itself. I think I would prefer a keyboard-centric control scheme to stop the player and move objects around though: I found myself miss-clicking a lot as hitboxes seem to be quite large. Also later levels included a bit of trial-and-error to get the timing right - and in some cases I wasn't even aware what I did differently when it eventually worked out! Assigning a key (like 'R') to quickly restart the level and an option to skip the initial countdown would make those parts a lot more enjoyable. I liked the overall difficulty curve though! Also the minimal design works great!

Here's a short list of bugs I encountered:

  • The countdown is shown behind world objects
  • Survibunny is shown in front of the pause menu though
  • Choosing 'Resume' closes the pause menu but the game will freeze
  • Clicking 'Retry' seems to not consume the input event: if there is a clickable object below, it will start moving once the countdown has finished (that you've to wait till then makes it even more annoying!).
  • Choosing 'Exit to Menu' switches to the main menu,  but buttons won't work anymore
  • Blood particles don't stop emitting on pressing 'Retry' after an enemy ran into Survibunny

Thank you so very much for the invaluable insight. Some of the bugs I encountered I couldn’t properly explain, like why platforms will move after restarting the lvl when in truth I was clicking the platform and the restart button. As you pointed out there’s many bugs to fix, after playing it through I noticed so many things that could have easily been avoided, like the hitbox size. All in all an amazing comment. Again, thank you very very much for taking your time to be thorough. Have a good one, cheers.