The art is eye-catching, powerful and unique and I don't feel like this lacks mechanics or gameplay. However, I did found time a little too restrictive, specially since the vision is pretty cryptic for a while (you can use esc to have a better view too), I did manage to reach a couple of spots (the dock, the beach and the bunker(?)), but I wasn't able to have a mental map of the island or a sense of progression towards something. I think this is where the concepts of exploration (the slow actions like an inventory or object details, a beautiful art to gaze, the slow music) and the time pressure (the running key, the long empty spaces between points, the respawning) meet in an non-homegenous mix. I definitely think this game has a lot of potential, and I really enjoyed wandering (rapidly) in the world you've created.