Hey! The aesthetics of the game are top notch. Looks very pretty, and the style is consistent.
I see the theme was out of control; perhaps that influenced the control scheme? I found it a little frustrating trying to use 'space' inside the ship, but being able to use WASD out side the ship.
That said, I think there's potential. I wonder if it would make more sense for the 'out of control' coming from the ship spinning/moving erratically, and causing the player to bump into stuff. Or 'pipes' bursting and creating obstacles so the player has to take a less than optimal path. I dunno!
Still, I'm impressed with the amount of polish. 48 hours? That's nuts!