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Hey! The aesthetics of the game are top notch. Looks very pretty, and the style is consistent.

I see the theme was out of control; perhaps that influenced the control scheme? I found it a little frustrating trying to use 'space' inside the ship, but being able to use WASD out side the ship.

That said, I think there's potential. I wonder if it would make more sense for the 'out of control' coming from the ship spinning/moving erratically, and causing the player to bump into stuff. Or 'pipes' bursting and creating obstacles so the player has to take a less than optimal path. I dunno!

Still, I'm impressed with the amount of polish. 48 hours? That's nuts!

Thank you very much for your feedback! Im glad to hear you loved the aesthetics! Yes, the theme was "Out of control" so we really tried to take the control from player and it might be frustrating sometimes, but cmon, this is funny to try playing without a usual control. I agree with your recommendations about taking controls from the player even more, sounds nice, but we did what we had in mind and I hoped you liked that! Thanks for such detailed feedback again, we will keep that in mind!

Thank you very much for playing the game! The concept was that you couldn't move at all whilst inside, however after doing some play-testing in the event of getting stuck you would press space. Maybe it would have been better to key-bind space to W. Thanks for the feedback!