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(+2)

The graphics and the sound come together so nicely, wonderful collab!  ๐Ÿ’›๐ŸŒŸ๐Ÿ’› The ethereal sounds go really well with the glittery, spacey visuals. Also everything reminds me of sparkly stickers I used to collect in primary school and I love it. ๐Ÿคฉ

The skulls seem to be impossible to avoid sometimes, but it doesn't seem to have mattered much in this game (it was kinda easy haha), and it kind of works like a toy/instrument too, so a never ending version might work really well too! Could listen to those sounds for a long time, very relaxing. ๐Ÿ’ซ

(+2)

Thank you!!

Aside from our discussing an initial basic theme, the way the art turned out is 100% Alix's wonderful ideas. I know the kind of stickers you're talking about and it's totally like that! The art definitely directly inspired the music/sfx too.

I actually had a crisis halfway through the jam where I couldn't get things to stay in time musically without mountains of extra tedious work... but when I took a step back and looked at Alix's art (and with some suggestions from her), it hit me that I should just make it a more ambient thing that doesn't need super precise timing. So her work kinda saved me from a breakdown, hahaha ๐Ÿ˜…

Regarding the skulls: yeah, there's definitely room for improvement. I'm not super pleased with the hitbox or the full randomness of how they spawn. It'd be nice to find a way to make the game a bit more challenging and a bit more fair at the same time.

Thanks again for playing and for all the kind words!

Yaasss, Alix to the rescue!! ๐Ÿ’ƒ Forgot to say on here, but the character design is obviously amazing and so adorable! ๐Ÿ˜ญ