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I was a little lost on how the game works at first but I saw your screenshot with some explanation and it became more clear. Some mechanics are still a little confusing (what is the roll dice of the enemy, what are the consequences of loosing or winning a combat, some effect of some cards), but managing our dices to face random event event in both exploration and combat quickly become really fun. I think there could still some improvements in the mechanisms for making the game really addictive (may be sharing the combat dices and the explorations dice to have more challenge and uncertainty, being able to get some dices with random values after a combat instead of just refilling automatically the 6 values, ...) but it is already a good base for a nice idea !