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Great visual art! Fun implementation with a lot of risk vs reward. I think a higher difficulty curve would have helped. I cleared the first few rooms and was a little confused on the overall concept since I wasn't experiencing much challenge. Minor complaint for a game jam though.

Also, nice tutorial! Always an impressive touch in a game jam.

(+1)

On the difficulty: You could just rush through everything, that's intended, but that way to are way too underpowered for the final boss. The difficulty gradually increases, but it still has some randomness, so sometimes the entire run is a bit easy or way too hard. 

Yeah, I figured there were too many buttons to not have a tutorial.

Thanks for playing!