Wow, thanks a lot for all that feedback! :D
I completly agree with all the points you made, so let me elaborate:
- Yes, there isn't much strategy involved in shooting and in hindsight a city with narrow streets in which you can't really walk around enemies probably wasn't the best fit for a mechanic like this. I wanted to improve on the aim, but couldn't because of time constraints.
- I'm surprised you like the big bullet ability, as it is very glitchy, but thank you! The same goes for the "lock direction" one as well - it was supossed to lock your aim for a few seconds so it would stop rotating and you could shoot in one direction. Sadly the button seems to be broken and I didn't have time to fix it.
- More enemies would've been really cool, but again, time was an issue.
Thanks for playing! :D