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(+2)

I really like the idea of flipping Tetris on its head: wanting to have a high tower of blocks to achieve a goal as opposed to wanting to clear blocks.

I do wish you had included a tutorial -- even just a static image accessible from the main menu.

The game certainly felt out of control! I think you've done a good job of capturing a frantic, helpless feeling. With more time, I think you refine it into something really outstanding

Thanks for playing our game! I'm glad you liked the idea!

I think we may have fallen victim to the thought process "Oh, we know the controls and the story so we don't need a tutorial" (and also we were already cutting it close on time), but I agree. There are a few ideas that weren't explained as well as they maybe should have been, but oh well! 

I'm looking forward to doing more work on this (whether it's the whole team or just me tinkering and trying to figure out how Unity works).