Thanks for playing. I thought about a pause feature, but ran out of time to ship it. Not sure if I would go with just infinite pausing, a pause consumable or specific pause tiles, that stop your movement. Those tiles should probably not consume a command if you keep moving in the same direction though. What do you think?
Switching the movement to be grid based might also be a good change.
I'll probably make a QoL patch when the jam ends.
Thanks again for your feedback.