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Art is fantastic! And the idea is so good, I love the frantic feeling of trying to get everyone's orders in time. Reminds me of Flipline Studio's games (Papa's Pizzeria, Jacksmith, etc.). Definitely feels out of control. This concept is amazing and I hope it gets expanded on in the future!
If you expand this in the future, I have a few critiques :) First the difficult curve is tough, after practicing it several times I only got half of the orders right. I'm probably just a n00b...
Second, maybe less text in the order and instead just show which keys to press? The biggest challenge of this game is trying to find which key to press. Normally it's the first letter, but not always (sapphire is P, dragon scale is S).

Good work making this in 48 hours! It's a fantastic idea and I really do hope you expand it in the future. :)

(+1)

Hey Xylo!  Thanks for the feedback!  This was the first game jam for two out of the three of us and we're really proud of it.  The whole idea of the game was for it to be stressful and make you feel like you were losing control as you went along.  So all the movement on the screen, the extra text; were meant to make you feel overwhelmed and stressed and therefore start losing control quickly.  We hope we'll do even better next year!

Hey it's my first game jam too! :) You should be really proud of yourself, games are absolutely tough to make. Good work to your whole team, and good luck to you guys in the future. 

And yeah, that makes sense from the design perspective, I understand. I definitely felt out of control!