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(+1)

That was quite impressive. Really well thought out and polished for 48 hours. Though, why doesn't the guy move to the newly unlocked level in the level select screen? There is also no way to return to the level select screen when you're in a level. In level 2 I also had trouble figuring out how to get the second knight on the floor with the red gate. Though, I did end up making it to the hall of mirrors.

Thank you for playing and I'm happy to hear you continued on and made it all the way to the hall of mirrors!

I agree with all your feedback. If I were to redesign parts of the game I'd make the player automatically move to the next level to avoid accidentally entering the level you just beat and also add a button to get back to level select. I would also redesign level 2 a bit more to introduce momentum conservation in a clearer way and add an additional section to demonstrate how to stack the player on a statue without a failure state.

(+1)

You could always do those things in a post-jam version. The core of the game is pretty solid after all.