This game is too good. The way this adheres to "Out Of Control" is pretty typical for this jam -- losing movement/attack controls -- but it is still easily one of the best executions of that approach that I've seen. The developers took the idea and ran with it by focusing on the creative and interesting directions that a single mechanic could go, and it resonates really well.
Additionally, the music, sound effects, animations, and art are really pleasant and have a strong stylistic theme that simultaneously ties in with the jam theme and establishes the mood. The GUI has a couple of elements that make it a little too spaced out; there's a significant amount of text happening on the side that I am 100% never going to read (in the middle of trying to flying-kick a poltergeist before it eats my controls), and the health bar blends into the periphery a bit.
The controls are extremely refined; I love that the flying kick locks onto the nearest thing so your character has some last-ditch directional control even if the entire D-pad is possessed! I did find myself wanting diagonal controls for projectiles and ended up almost exclusively using the kick instead. Maybe it's possible to shoot diagonally and I just didn't figure it out?