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(+1)

First off: I love the presentation. The art looks great and is well polished.

Here are a few thoughts for improvement:

  • The movement is fine - I like that when you jump you move farther away from Karen. Other than that, it doesn't really have much going for it. It reminds me a bit of Canabalt, but without any of the verticality or juicy animations. It really needs more than just jumping to keep it interesting.
  • Some of the enemies, like the police car, move too quickly to avoid unless you're lucky. The sound it plays before it shows up is a good way of broadcasting its entry, but I never felt like I had enough time to avoid it, even with that. That might need to be tweaked.
  • I've played this for a while now and I'm not really sure what the point is. Initially, I thought that it might be to get to an end, but it never really seemed to show up so I don't think it's that. I thought that it might be to get the best time, but there is no high-score storage, so I don't think it's that. Then I thought it might be if you ran Karen into enough things she'd die, or if you got to the little spaceship you'd win, but I was never able to meet either of those states no matter how well I played. Even if you don't explicitly state it in the game (which I think you should) the game itself should be clear about broadcasting the player goal.

Good work. Thank you for letting me play your game.

Thank you for the feed back. We had ideas for a  boss battle at the end or something and a scoring metric where you could jump on enemies and kill them but we just ran out of time. Its just the nature of a game jam game but we will definitely keep those in mind.