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I like it! This game is a great example of an inherent design problem in this JAM that's not explicit. How do you handle being "Out of Control"? While I enjoy the way it works here, I would think being out of control shouldn't mean we don't get information. If you got a little heads up when Fred changes speeds, it would be super helpful even if you still lack control over the process. It can still mess your goals up. Player feedback and information go beyond just the "control" side of things. It would be chaotic even if you know what's happening, it just would give you more tools to deal with it (and even options to mess with the player if you take out those tools later).

Nice arcadey game, though. Simple loop that's clear and fun.

Thanks for the feedback