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Hey, great game! It works fine on my PC, but errors out on my MacBook (running OS X 10.10.5). I know that cross-platform debugging is a pain in the ass for a free game, but in case there's anything you can do, here's the error message:

  • AL lib: (WW) FreeDevice: (0x7feef8a96400) Deleting 3 Buffer(s)
  • Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't compile shader: ERROR: 0:14: '+' does not operate on 'vec2' and 'int'
  • at com.vitruality.GRUMP.rendering.RenderingParameters.beginShader(RenderingParameters.java:102)
  • at com.vitruality.GRUMP.rendering.Renderer.drawMesh(Renderer.java:623)
  • at com.vitruality.GRUMP.GUI.GUILine.draw(GUILine.java:256)
  • at com.vitruality.GRUMP.layers.Layer.draw(Layer.java:375)
  • at com.vitruality.GRUMP.rendering.Renderer.renderState(Renderer.java:249)
  • at com.vitruality.GRUMP.GRUMPEngine.render(GRUMPEngine.java:261)
  • at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
  • at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Addendum: I did some googling, and this post appears to address (and fix) a very similar error on OS X/Java, if that helps any. Thanks!