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(+1)

Trying to make a dash for that one color you still need, and then carefully manouvering to get to the hole is surprisingly exciting and relaxing at the same time! I appreciate not putting a timer in there :)

Only caveat I have is that it can be difficult to see the depth of the playing board, especially when orbs are in the air. Maybe some vertical shadows could help?

I was very tempted to pop a timer in the game, but I'm glad the decision turned out for the better! In future updates I'll add more veritical shadows to help with the depths, thank you for the feedback!