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Thank you so much for all of that! I think an idea for the game might be to start with a bigger map, then have a storm or ring, like in a battle royale. Adding on to your idea of a stationary enemy, I think it would be cool if the walls scattered throughout the map would occasionally turn in to enemies that pretty much act like walls. My thought behind the somewhat 'weak' bullets, was that because I figured that I wouldn't be able to finish multiple enemies in the time given, so I didn't want the player shooting from a huge distance and not getting up somewhat close to the enemies, having the risk of the player being damaged. Thank you for playing, and for all of the incredible feedback, I wish you luck in the Jam, I'm about to play your game, so I'll try my best to return the favor :)