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(+3)

I see loli, I click.

Jokes aside, I think it was a fun game. I definitely would have liked to have seen more tight puzzles. I played the game more like a platformer, and worrying about my action life bars became an afterthought. This is more of a balancing/level design issue. As such, there were times when I was throwing my grapple off screen to hit something, off screen.

I also felt that the grapple mechanic was a nice touch, but could've been executed better. For example, when you reel in it feels very abrupt, and has no audio feedback that you hit something.

Music sounded very good and fit with the overall art direction, but it most definitely is repetitive. It also doesn't help that it doesn't loop seamlessly, so it got stale after about 4 minutes of gameplay, probably less.

Overall, OK game. Needs rebalancing of action health bars and better level design to compliment it.

(+1)

thank you very much for the wise input! this game was created by a group of 5 teens and this is only our first jam, so any advice is much appreciated. 

Zenith08, who programmed the grappling hook, had a hell of a time wrestling with its code for a good portion of the jam. there IS audio for the hook connecting, but it is admittedly quiet beneath the overworld theme.

we will take these notes (especially those regarding level balancing) into consideration to improve our future work!

thank you for playing, and I hope you enjoyed the game.