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(+1)

Really great work! I love the theming and the mix of artstyles and the general premise. My only complaint is that the limited resources mechanic feels very arbitrary/unnecessary when you already don't know which ability you're gonna get on each "turn". As it is, you sometimes get sort of stranded part way through a level with no ability to steer or shoot. (Oh, and death should send you to the beginning of the level, not the beginning of the game.)

Something I was thinking about while I played this is that I feel like this game's mechanics would have lent themselves better to a turn-based game played on a grid. Like you can only move on 90° directions, and the enemies don't move until you make your move. Just something to think about 🤔

(+1)

Thanks for the feedback! We definitely would have benefited from more time for fine tuning. The idea oscillated between turn-based and real-time more than once. Going with real-time for the gamejam product definitely won in the end since it fit the theme better :)