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(+1)

As others already mentioned it, really cool idea to combine the genres to create something new. 

However, your game has some flaws, which I would like to explain here to help you improve on it:

  • I assume that you have used the normal Text GameObject for the WASD, because the resolution is super bad. Please ignore the Text GameObject and use the TextMeshPro for everything instead. Super crisp fonts at all sizes ;)
  • Why did you decide to take WASD as controls? I just couldn't wrap my hand around the weird positioning of the keys in a straight line. It would have been nice if you took 4 keys that are next to eachother so that the player has an easier time pressing the right key. Ignoring the theme on that part, because messing with the control scheme too much is just annoying and frustrating. ASDF would have been really nice as keys.
  • The start of the game was a little weird because most of the time it directly showed game over for me. I just had to try a few times until the game started, then it was ok.
  • Are the buttons prompts in any relation to the music or are they mostly arranged randomly? Because I couldn't really find a pattern and that is very important for a rythm based game. Maybe it's just me.

I hope my feedback can help you.

(+1)

Hello, thanks for your feedback!

-yes I have and I'm aware it looks awful now, so will definitely try to fix it with TMP after the ratings are over!

-Yes you're not the first one to point this out. ^^' It wasn't really intended as a fit for the theme, but not having played any rhythm games on pc before I took one example that used arrow keys and used that example on the wasd keys because of it's similar layout, in order to be able to press and hold left cntrl as well. It worked for me and my little brother so I stuck with it. Next time, I wont. 

-this is the second time I hear this, I have no idea what's causing it yet so thanks for the heads up!

-I've made an attempt to do so, but there may be instances that a note hits a little early/late compared to the music, sadly. I was putting more time and effort to getting the keys to match the music rather than the rest of the game so when it was somewhat 'decent' I figured it was time to move on before I had a perfect matching keys/music ratio, but no shooting the sweat or any art. But aside from the chorus or the part after the second chorus, the keys should match the beat/melody pretty well overall.

I'm unsure how far I will improve upon this, since I'm actually working on another project and took on my first GameJam mainly as an opportunity to measure my skills. But if I do it'll be mainly thanks of this post! Good pointers!

(+1)

Regarding the music synchronization. I might also feel like it is off due to the rather weird WASD controls. I was also thinking about doing a rhythm game for quite some time, but I would rather try to write some code that analyses the music and creates the button prompts automatically, because making them match is a rather critical endeavor. :D

It is completely fine to ignore game jam games after the jam is over. Happened to all of my games so far, but as long as you learn something during the jam, which you clearly did, it is perfect. I'm glad my comment helps you.

Feel free to check out our game. Would love to get your feedback too.