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Hmm, I'm not sure if I'm understanding the game right-

Are you supposed to get the small cubes in the right spots to be able to get over the walls, or is there some other way to get over the walls? I'm a bit stuck on most of the levels at the moment, because waiting for a small cube to land in the right spot without falling off is a bit of a tedious mechanic if that's what I'm supposed to be doing for each wall..

Controlling the cube feels fun and just goofy enough, that if that was the only "out of control" mechanic I think it would serve the game better as the focus.

(3 edits) (+1)

You are supposed to change level, in which there is no wall and go forward. Only obstacles are changed on level switch, so you stay in the same position. 

It was meant as the game/developer not being in control of the player's progression, like many platformers that have simple linear progression. 

(+1)

Ahh, that's a very interesting mechanic! Sorry I didn't notice it. Maybe some way to make that clearer in game would be a good change for the future. Very nice overall tho!