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(+2)

This was a fun game. It sort of glitches out when you grab food from the dispenser but it's so funny I hope you don't get rid of it. I really appreciate the controls. You don't have to be near a food item or facing it in order to pick it up. It snaps into your hand. I also think it's really funny that some customers straight up want raw beef. A big improvement that I think could help this game is a minimap, since the viewport is so tiny relative to the rest of the room. I like this sort of game (usually I play it as a top-down 2D but this works too), and it is extremely helpful to get a lay of the land before customers come in. I wonder if that unused space is going to be used for something in a later build?

Over, I like this.

(+1)

We wanted to improve the camera angle but we were short on time sadly. The spaghetification glitches were kinda an anticipated effect of using a ragdoll player character (and I personally don't know an efficient way of preventing it). Minimap is an interesting suggestion so I'll look into that when we work on the post-jam release.

I'm very glad that you liked our game and had some fun. :D