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The goal of the game wasn't really speed but adapting and maneuvering around with what you were given, the first level might serve as a bit of a safe place for players to get used to the controls, but I could look into it either way.

Not sure what you mean with most creative one, creativity is not always about making something completely new, but taking a concept and making it feel fresh or give it your own touch, giving it personality to stand out from the rest. Also not a really nice thing to say either or, I'd rather get 1 comment with constructive criticism than 10 with just mean comments, lets try and make the gamedev community a welcoming one where everyone seeks improvement and to help others improve, this is not a race, most here are doing this for fun or its their first time doing a game at all, and comments like these could deter those individuals from participating in more in the future. Take some time to think on your approach to commenting, since this one is not the only one on that same line of thought.

By the way, GMTK played your game on stream today!