Wow, this game was cool! I really loved your interpretation of the theme. Having to choose between killing an enemy to get them out of the way or keeping them alive to be able to see the level more clearly is a genius idea! Think this game falls short for me on level design. It was really hard to navigate through some of the obstacles without getting hit, even though I knew where they were on repeat playthroughs. Also, I only came across one health pickup right at the beginning of the level. Having enemies drop health would also contribute to the choice of killing them or keeping them alive. This is a five stars from me, and I would absolutely love to see you develop this concept further!