I really like the character's animations. Movement is responsive, controls do what they say on the tin, well done on that side of things.
I have some major graphical nitpicks though. The text in the bottom left corner is dark and hard to read against most textures in the game. I know it turns white when you can use it, but that bothered me throughout the experience that I could barely read it unless I could actually use it, wherever I was. Also, the camera got very jittery in some places. The crouch tutorial specifically, it got very jittery for me and some parts of the level got in the way of me seeing what the character was actually doing, so it was hard for me to know what was happening. I recommend being very careful about UI choices in future projects, as they can sometimes make or break a game.
That being said, the concept is about as original as it gets. I can't say I've seen or played any other games where you grow magical beans to traverse levels and solve puzzles. So well done on that front. I think all of my suggestions related to what could be improved are graphical issues (aside from programming a less jittery camera), so well done. I had fun :)