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(+1)

Shooting and moving felt nice, really polished. The core idea is strong, but it feels incomplete. It'd be great if you expand upon this with more mechanics:

  • Some special zones where you can only move or shoot (maybe at random every time you enter).
  • A kind of currency that lets you change the time between moving and shooting (you add 1 second for one skill, but lose 1 second for the other).
  • If you really need it, you can switch between skills, but you lose 1 HP.

Also, enemies seem to get stuck at corners a lot.

Thanks for this great feedback! I will look at improving the enemy AI and will also look at your ideas! They are definitely great!