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I loved this! There's such a fun sense of discovery to the controller-destruction mechanic -- some great "aha!" moments here.

I do think the death-timer could have been conveyed a little bit more clearly (e.g. add a ticking clock that starts going at the halfway mark, and gets faster and faster as the timer approaches zero).

I did end up getting stuck on the level where you only have one functional key, and there's that gate right at the start with you. What do I do????

Excellent work y'all!

(+1)

Thank you for the feedback! I do think a more clear timer indicator would've been nice.

As for the level you are stuck on...there's only a single level where you are left with only a single key and that one doesn't have any gates in it. Just to be certain, do you know that what used to be the directional keys and function keys can be re-mapped to each other and vice versa? If all else fails it could have been a rare bug that we let slip by! Restarting the level "should" return things to intended.