The music is very great.The idea of turning tetris in to a uncontrollable game really fits the theme. the only problem I had has that running felt like running on ice. but overall it was a really great game. If you like you could check out my game on https://itch.io/jam/gmtk-2020/rate/698144
TRY PUTTING THIS IN TO THE CHARACTER CONTROLLER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
private Rigidbody2D rigidbody;
public float stopspeed = 1f;
float timeLeftToStopRunning;
float HorizontalInput;
private void Awake()
{
rigidbody = GetComponent<Rigidbody2D>();
timeLeftToStopRunning = stopspeed;
}
void Update()
{
HorizontalInput = Input.GetAxisRaw("Horizontal");
}
private void FixedUpdate()
{
if (HorizontalInput == 0f)
{
if (timeLeftToStopRunning > 0f)
{
timeLeftToStopRunning -= Time.deltaTime;
}
if (rigidbody.velocity.x > timeLeftToStopRunning || rigidbody.velocity.x < timeLeftToStopRunning * -1)
{
rigidbody.velocity = new Vector2(timeLeftToStopRunning * transform.right.x, rigidbody.velocity.y);
}
}
else
{
timeLeftToStopRunning = stopspeed;
}