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(+1)

Nice game! I think I got into a broken state on the level with the bridge and the enemy - retrying the level still maintained the "click" state, so I couldn't time the bridge raise. But overall it's a fun concept, with a lovely style! I'd also suggest making the game loop easier - just reset the level automatically if the player dies.

Yo’,
Thank you for playing, we’re glad you enjoy, and I can assure you that every level is beatable, sadly because of a few bugs and ux issues, it feels more of “luck” than an actual puzzle, but it all comes down to positioning and timing.
We’ll be working on improving this game after the jam.

(+1)

Right, I think the level was working correctly when it initially loaded, but after a few deaths something seemed to go wrong and the bridge would immediately raise itself without me clicking.