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(1 edit)

The setting is cute & geeky, and the wonky-movement mechanics work. However, it's the combination of level design and selection of objects/hazards that really make the game.

That said, as the devs have acknowledged, the game is buggy in many ways. The controls have multiple bugs, including inconsistent angle determination and sometimes not recognizing input (might be a state-machine bug actually). And the bounce sometimes inverts the L-R direction on the 'dx' of the character. Some of it may be intentional, but the fact that the player cannot tell what is and isn't intentionally "out of control" in that regard makes each thing feel like a bug every time. And in a physics-based platformer, control & physics bugs are just about the worse types.

In terms of presentation, on the other hand, there is a lot of lovability and small details added in. Personally, I feel like these count, as they play a major part in helping the player view the character as a clumsy-but-cute hero of the story trying its best rather than just a bundle of frustration. They set up expectations properly. And the music is also perfectly on point. If nitpicking, the background feels rather bare.

It took some extra time and frustration to beat due to the bugs, but I believe it would otherwise have been quite fun. Nice work, and good luck fixing the bugs.

(+1)

Thank you so much!  I only did the level design, programming and character animation, though I did suggest adding background variety to my tile designer (I think it got lost in communication), so I did what I could with the stripes to make the levels at least seem a little different.  I'm sorry about the physics bugs, I had to move on to complete the rest of the game on time (most of the levels and objects were created or finished a few hours before the deadline) .  I had some sounds I wanted to add to add to the charm, but due to a lack of experience and time had to cut them to make the deadline.  I'll continue to polish the game after the deadline though, hopefully removing the frustration you had to deal with.

That’s totally understandable. It’s a game jam after all. That said, I did beat it, so the listed detractors were not so bad that I quit halfway. My intentions were to provide actionable feedback, not to complain. It’s a 48hr game jam, so finishing a playable game in time at all is already plenty compliment-worthy IMO.