The setting is cute & geeky, and the wonky-movement mechanics work. However, it's the combination of level design and selection of objects/hazards that really make the game.
That said, as the devs have acknowledged, the game is buggy in many ways. The controls have multiple bugs, including inconsistent angle determination and sometimes not recognizing input (might be a state-machine bug actually). And the bounce sometimes inverts the L-R direction on the 'dx' of the character. Some of it may be intentional, but the fact that the player cannot tell what is and isn't intentionally "out of control" in that regard makes each thing feel like a bug every time. And in a physics-based platformer, control & physics bugs are just about the worse types.
In terms of presentation, on the other hand, there is a lot of lovability and small details added in. Personally, I feel like these count, as they play a major part in helping the player view the character as a clumsy-but-cute hero of the story trying its best rather than just a bundle of frustration. They set up expectations properly. And the music is also perfectly on point. If nitpicking, the background feels rather bare.
It took some extra time and frustration to beat due to the bugs, but I believe it would otherwise have been quite fun. Nice work, and good luck fixing the bugs.