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Fun game, it has a very lover's in a dangerous spacetime feel to it. Although at parts its not obvious to the player what something does without first running the ship into it. It also becomes increasingly more difficult to manage resources further into the game, might be better if the workers could move faster or the bars of each power doesnt deplete as quickly

Yes I agree, we wanted to give players some upgrade choice every few seconds (like more health to one module, another worker, or stuff like that) but we didn't had the time ^^