A solid showing. Has a good bit of every component needed in a complete game plus some creative tricks here and there that mix it up. The core idea itself works, and the way it is tied to the narrative setting is a very nice touch. The presented applications of the idea, however, do feel a bit limited when compared to its possibility space, but this is probably due to the time constraints of the jam.
A minor bug occurs in the last scenario if the player holds down move-buttons while re-spawning from death, where the re-spawning invincibility state is sustained, allowing the player to push the other bots around. Apart from that small fix, perhaps a sound effect or two could be nice.
The idea has a broader possibility space than this, so it would be nice if the team explores the idea further beyond the jam. Some aspects of the game idea and setting are a little reminiscent of Portal, which similarly began as an interesting idea with broad possibility space (as the student project Narbacular Drop) and took it further.
It's still just scratching the surface, but nice work all around. It's quite a lot to have completed in 48hrs. Great job!