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Unlike these other plebians below me, I have mastered the art of playing with myself. Don't take that out of context.

I didn't have the highest expectations for this game; a lot of jam game that try local multi end up biting off way more than they can chew and produce barely functional prototypes. 

My expectations were not met.

Your game is pretty good.

You focused on the very core of your idea and made it shine. Scope can be hard for a lot of people, especially when you're working on a 48 hour time frame, but it's clear you had a good vision of what you wanted to do and an understanding of how much you could pull off. 

Also it's pretty fuckin' cute. That helps.

My one real critique is I feel it may have erred a little too far on the "out of control" side, especially without vertical or midair options. That's pretty easily worked out with a little iteration, and I gotta say; I hope you keep working on this.