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I never thought about something like that. What I had in mind when expanding the game is that you could have a few slots where you could save moves. You could never go over those slots, but you could always save a move if you had one empty.

Say you had a right but you don't need it right now. That's fine, save it for later in 1 of our 3 extra slots. Oh, I need a right? Cool, I saved one earlier so I'll click on that saved move so I can move right. I don't have a left? I'll throw what I have into my save slots to quickly try to get a left.

The idea of having a preview of the future rolls... pondering on the idea, it would give the player a lot less agency over the idea above. However, because of that, the player does definitely feel more out of control. And even if they could see 3 moves ahead, if it rolls wrong you're still screwed e.g. left, right, up, down... asteroid incoming right; the moment you see it, it would take too long to get up or down to move out of the way unless we balanced specifically for that interaction. That doesn't even take into account the other spawns of particles.

Needless to say, thank you for the suggestion! And thank you for testing :D