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T'was fun arcade game, I loved how visually polished the game was.
And the whole ricochet mechanics was great too, After few missed shots the game gets out of control pretty quickly and I think it fits the theme great and I LOVE this kinda' chaotic gameplay. (despite my poor eyesights can't see what happening there XP)

The problem I had was the visibility of ricochetted (not sure if this is a proper word though) bullets; Maybe adding an outline to the bullets (like what they do in the Enter the gungeon) would help it's visibility?
Also, not being able to kill the slimes with the ricochetted bullets was a bit confusing for me.
If you're going to continue on developing with this idea, I recommend you to tweak it so that the more bounces your bullet performs, the more 'trickshot' bonus the player would get for killing the enemies with it.
That way you could embrace & encourage the players to utilize the main ricochet mechanic AND reward the players for taking more risk -- leading to more interesting gameplay.

Also another (nitpicky) feedback is that the map seemed too 'tight' for the players to dodge the bullets ricochetting around!
Maybe you can include more negative spaces / 'safe zones' on the map to make the gameplay balance more fair. (perhaps you can also make it into some sort of difficulty option & let the players to select one from wide range of maps?)

But overally, I think it's quite a fun arcade game with a good amount of strategy (where you have to consider where you're shooting at & it's consequences) mixed in & It's very impressive considering that this was made in a span of 48 hours -- And oh boy, this game OOZES WITH SO MUCH POTENCH'!

You did a really great job y'all, you deserve a good ol' glass of choccy milk because y'all are truly an epic developer team.