Thanks for the feedback. I am unsure about the cause of the getting stuck on terrain, it only happens when moving towards the wall. I'm using the built in physics of Unity and applying a velocity and the player and world have physics materials with 0 friction, so I'm unsure why it gets stuck, but I agree that it's annoying.
For the camera I'm using Cinemachine, so I have limited control over the rotation of the camera. The camera is much smoother in the standalone executable, because I forgot to multiply the rotation by the frame time, so it's slower on Web and less smooth because the web version runs at a lower framerate. Sorry you didn't like it.
Glad you enjoyed the rest of it though.