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(1 edit)

A lot of very interesting ideas here. I managed to survive for a little more than 3 minutes before falling down. Having 2 lose conditions (losing all points or falling) is cool because it creates a lot of investment in the situation. I think the weakest part of the game is the camera movement, the player control can be chaotic but bad camera movement is a real deal breaker. Also, I didn't really understand what's going on because the UI text was so small. Better communication could increase the engagement of new players.

Good luck!

Thanks for the feedback! I will definitely work on the camera controls and UI for the future.