It's an interesting concept, but it needs a lot of polishing. Firstly, character movement, it feels sloppy and slow. Secondly, some projectiles feels too slow too. Anyway, it's a good submission, well done.
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Thanks for the suggestions! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration.