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It's a good concept that's mostly well-executed, but with a few issues that really hurt my enjoyment. The game isn't deterministic, so sometimes I'll die in one run and live in another without changing a thing. But the biggest thing is that enemies appear out of thin air, making it feel much more like trial and error than a puzzle, which isn't very fun. The camera is also too close when playing and doesn't follow quickly enough at times, leading to some situations where it's very hard to tell how you died.

We are aware of the problem in which the character does not follow the same path as before sometimes. This is the first problem we want to fix. Thank you for your feedback, I hope you enjoyed the game!