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well done game, the theme was there in an elegant way, pretty smart how you loose control as a werewolf, makes a lot of sense. nice potential puzzle adventure game. The concept of lives is ok, since you have to do something extra to the main path to get them, it makes a little high risk high reward. but having lives might loose the some less patient players when they loose to the game, i think a good work around could be keys to unlock the next level, or to keep the feeling of high risk high reward, maybe a star system, so you get better score if you pick all the stars, or maybe some cosmetics or fancy stuff to give more value to the gameplay, idk. But great work, keep it up!

I originally had the hearts as gems, meant as bonus points, and switched them to lives to add a bit more challenge, but looking back, I do think I should have kept them as extra collectibles. Maybe even could have added a secret ending for getting them all.

Thanks for your feedback!