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That's quite an interesting main mechanic! I think my main problem with the game is how easy it is to get into a failed game state, and then you have to start again from the beginning. Splitting the game into smaller levels would be an option, but that's usually complicated to do in such a short time frame. It's an interesting main mechanic, and the selection of art and sound effects was quite cute and funny! Great job!

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Thanks! We appreciate your feedback!

Yeah, during our level design talks, we talked about having shorter levels or longer ones, and to us, it felt better having longer levels to really get the vibe of the hero trying to get through a dungeon, and not just playing level after level. The drawback is unfortunately that we didn't have enough time to implement the checkpoint system.