Thank you for your feedback!
I'm glad that you enjoyed the sound effects and had fun. Although it is true that sometimes not moving the player is a good strategy. If we make a revised version, we'll try to force the player to move by sending a proyectile directly at it from time to time or maybe limiting the area the proyectiles are headed to by setting it to a circle around the player so the possibilities of being hit increase. Either way, we'll take your feedback into account, so thank you :)