Day 3 & 4
Day 3 - I worked on getting the inverse kinematics working in all directions by connecting each leg to a foot. I then gave the foot a target area (a circle) to stay within, if the collision check is false then set the foot back to the middle of the target. Using a circle means that the enemies IK will work in every direction. I have also started on enemy projectiles (no collision yet).
Day 4 - Today I worked on the opening cut-scene, where the protagonist and the robot scientist meet for the first time.
Short term future goals, create the playable character and add player health, bullet collision and a player attack.