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I really like the idea of having the player character literally be outside of control, it's a super cool spin on the theme. Unfortunately, I found that the difficulty kind of spiked at level 5, which is a shame, because I would have loved to spend more time with the ideas presented in the first couple of levels.

Thank you for your feedback, I agree that the difficulty ramped up a good bit in the later levels, and I would have liked to add in some intermediary levels to lessen the difficulty curve. I’m glad you liked the idea though! :)