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Visually, this has to be one of the very best entries in the jam.

The mechanics could be better explained. I found the inventory system to be useless, as there isn't any guidance on where to go or when to use items.

Also, and this is a nitpick, but the first ~10 seconds, with the heavier pixellation filter, don't make for very good gameplay.

All in all, one of my favourites definitely.

(+1)

A lot of the game is hand keyframed in unity timeline, eg opening of eyes, sun moving across the sky, light changing and most crazy pixelation animating from really bad to kinda good - I think the pixels need to be smaller and depth of field turned off, its very blurry right now.

I'll  work on a 'tutorial' for sure, perhaps a tutorial area or island before the main game