What I didn't like:
- The controls are floaty for a game that's supposed to be about carefully controlling your character. Buggy Unity physics means that you can get unfairly killed when you meet an enemy at a ramp. It doesn't help that the hitboxes are extremely unforgiving, thanks to the player's jump velocity being seemingly half that of their lateral velocity.
What I liked:
- The premise is very straightforward and interesting! I like that the entire instructions screen could have basically stayed on the screen for the entire game. It's a sign that you can most likely take this idea pretty far forward.
- The assets all work together serviceably and there weren't any "strictly gameplay" bugs in the code.
I had to give it a low rating because the platforming itself is so punishing. Overall, good concept, and great work for one person!