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(+1)

Awesome visuals. I like the idea of multiple targets as a twist on this move until a wall style of game. I would be interested to play this with a reward based on completion time, rather than a time limiting penalty. I also am not sure if procedural levels add to the experience for this kind of game if the only goal is to complete them , as the difficulty was pretty consistent until suddenly it was really hard. Great job, and the random level generation is very impressive.

(+1)

Thanks for the feedback. You make a good point on rewarding the player instead of penalizing/limiting them. Though, I think that would work better with a limited number of handcrafted level. Incentivizing replaying of the same levels, instead of doing it through endlessly generating new levels.