Awesome visuals. I like the idea of multiple targets as a twist on this move until a wall style of game. I would be interested to play this with a reward based on completion time, rather than a time limiting penalty. I also am not sure if procedural levels add to the experience for this kind of game if the only goal is to complete them , as the difficulty was pretty consistent until suddenly it was really hard. Great job, and the random level generation is very impressive.