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What I didn't like:

  • Nitpicks: The Unity game screen doesn't fit the browser window properly, and there are a lot of audio panning bugs. Also, the chromatic aberration was more distracting than anything.
  • There's no indicator of which off-screen kids are fighting or crying, and where they are, besides the audio cues. Setting aside the accessibility issue, it's just not very fun IMO to be clueless as to where the bad stuff is happening, but I understand why you'd design it that way.
  • Ultimately, despite all the production value, it's just not super fun to run around and press the spacebar on kids. Given more time, it'd have been interesting to add some extra layer of depth to kid-management, like maybe balancing your measly publicly-funded budget to choose between hiring an assistant, adding fire safety barriers, etc.

What I liked:

  • Extremely well-done Edmund McMillen-inspired visuals and audio. The music is a legitimate banger. The game has a very strong Binding of Isaac vibe and I'm sure that's intentional.
  • The premise just works well. The little monsters really do get out of control faster than a pangolin plague.
  • The toilets don't even have freakin' dividers.

Overall, this one is well worth a try. Great work!